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World record set for games playing!

World record set for games playing!
World record set for games playing!

Friday 11th April 2008 - 11:00


Rainbow Six girl team make the history books, BBC thinks Nintendo deal makes a mockery of rivals and Summon Night: Twin Age DS screens

The Frag Dolls, a team of girl gamers, have staked their claim in the history books by achieving a Guinness world record for the 'Longest continuous play of a single FPS', playing for over 24 hours on March 22.

Ubisoft's Frag Dolls Kitt, Sarin and Jam defied terrorist threat and the evils of Alvarez Cabrero for over 24 hours playing Tom Clancy's Rainbow Six Vegas 2 while gaming fans kept them on their toes through Xbox Live during the arduous feat!

Kitt said of her success: "I can't believe I'm a world record breaker! I'm brimming with pride that we've achieved this. I'd like to thank everyone who supported us, playing with us on Live and donating to Breakthrough Breast Cancer."

The girl's achievement will be recorded for prosperity in the Guinness World Records Gamer's Edition 2009.

Meanwhile, it has taken very little time for the BBC to feel quite smug over its recent tie-up with Nintendo. Regular readers will already know that earlier in the week we reported that Nintendo Wii users can stream BBC programmes direct to their TVs via the console through the iPlayer service.

The Beeb's Technology Editor Darren Waters has now come out to claim the latest deal makes a mockery of rival's efforts in the multimedia space. He writes: "How ironic that it is the Nintendo Wii, and not the Playstation 3 nor Xbox 360, that becomes the first of the current generation of consoles to have a truly dynamic range of online video content, The BBC's announcement of a deal with Nintendo to put the iPlayer's streaming service on the console makes something of a mockery claims by Sony and Microsoft that their consoles are the true multimedia machines."

Interestingly, he also revealed that both Sony and Microsoft were in talks with the broadcasting company, but deals fell through over demands of creative control over content.

"If you want to get on the PlayStation or Xbox, they want control of the look, the feel and the experience; they want it done within their shop, and their shop only," he added.



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