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Job Roles / Artists
As you might expect, artists in the game industry do a range of diverse jobs, and as such, several specific job categories have developed over time. Each of the categories is associated with different styles, techniques and areas within the game development process.
Although the details will vary between companies, the following list of definitions should be useful at least as a guide:
Concept Artist
This person will create and design characters and worlds used within the game. To begin with, everything is created on paper as a rough concept. When this is approved, it goes through a cleaning up period which may involve scanning the designs on to computer and using an art package such as Photoshop to perfect fine line work and add details. Colour is then introduced into the Image so that the texture artist can create the correct textures for the world or character. Once the concept artwork has been completed it is passed on to the 3D Model Builder (or Animator if it is an animated character).
Drawing characters and animals
One of the most important parts of becoming a good character and animal illustrator is life drawing and good observation skills. Try to learn as much as you can about anatomy, proportion and skeletal structures, this will ensure that you put the right muscle in the right place, there's nothing worse that a character with made up anatomy. Life drawing may be a little daunting at times but if you get good at it the rules of construction and pose that you learn will come across in your own creative work.
Creating environments
Again, as with characters, observation and drawing from real buildings and landscapes will teach you how to produce realistic environments that seem real and believable. Focus the layout and try to find the hidden composition that makes for a captivating and impressive environment, this will all go towards helping you to come up with your own creations and how to make the unreal seem real.
What you need to do now
If you're sure that illustration and design is the direction you want to go then find a course which tries to encompass all aspects of Art and Design. You may find out that you have other skills that you never thought you had!
For more details on how to become a concept artist, please visit the Blitz Games website
2D/3D Animator
The job of a 3D artist is to provide a game's levels and character content. You may also be required to provide high definition models for concept and marketing purposes. The animators position involves animating individual characters and scenic elements within a game. They may also be required to animate filmic introductions, cut scenes and endings for the game.
2D Texture Artist
The job of a 2D Texture Artist is to provide all the texture elements within a game for the 3D models. Blizt Games use in-house developed tools for applying the textures to the models, but the creation of the textures requires the use of packages such as Photoshop, Painter, Deep Paint and vector based applications like Xara and Illustrator.
For more details on all these job roles, please visit the Blitz Games website